So if you find that you have to fly really slow in order for your ultra-res city not to go blurry and you use an i5 with AM=14 and have the scenery on a WD Green you are absolutely right. In the end it is a fairly low end 7200rpm drive with a very small and slow 8GB SSD cache on it. It’s slower than the WD black when it comes to texture loading so not great to defeat blurries, but at the same time it does help a lot with load times.
With the SSD you do pay even more but the texture loading improvement is substantial compared to all mechanical drives, not to mention the stellar load times. The Velociraptor is indeed the fastest mechanical drive but the texture loading improvement over the WD Black is very minor while the price increase is very, very steep. Using a WD black instead gives a healthy boost in texture loading. The WD Green is almost always the slowest. The bottom two affinitymasks are relevant to a ni7 hexa-core with hyperthreading active. The middle two affinitymasks are relevant to an i7 quad-core with hyperthreading active. The top two affinitymasks are relevant to an i5 quad-core without hyperthreading or an i7 quad-core with hyperthreading turned off, where the AM=84 results are equivalent to AM=14 on an i5 and the AM=85 results are equivalent of AM=15 on an i5. That’s the top affinitymask in each section. Depending on what other add-ons you use apart from your photo scenery you might have to keep a vacant core for best performance. The results are grouped in to 3 different sections relevant for different CPUs with each section having two different affinitymasks. The affinitymask also makes a lot of difference (as I’ve previously shown). You can also see the performance at different relevant affinitymasks. The second column shows how long time it takes to load a flight.
IPHOTO 9.0 STORE PHOTO ON SECOND DRIVE FULL
The first column shows texture loading, which basically is how long time it takes for FSX to load the ground textures to full sharpness, so a lower value means that you can fly faster before your ground textures start to go blurry.
I’ve once more looked into that and these are my updated findings: But what are the impacts on photo scenery performance depending on what type of drive we chose to store all those gigabytes of scenery on? We all know that photo scenery takes up vast amount of space.